You can deal lethal damage with a whip, although you can still deal nonlethal damage when you want. In general, this option is a perfect mix of the Bladesingers strengths (mobility, martial options, single target damage output, versatility of a wizard) while mitigating some of the downsides (survivability). ), Id LOVE for you to become a subscriber (see sidebar) or to stay in touch via Facebook or even share this blog with some of your D&D-loving friends it would motivate me to keep investing time in this little blog, and give you guys a bit of extra D&D reading once or twice a month. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice). Or I could build in a limited Defensive Duelist-style parry add your proficiency bonus to your AC but only a number of times equal to your Dex modifier per rest.? I really want whips to be viable. -Push/Pull/Bind: Succeeds, target must Dex Save or is moved 10 & be bound until player releases or Dex Vs Dex contest succeeds Thanks. Wizards can also caste Haste on their teammates. I may well come and finish the job over time. This is a heavy chain sort of likeVampire Killer, but it has a bit more weight to it. You have disadvantage on attack rolls in close quarters and passageways that are 5 feet wide or smaller as well as on any Mobility check including Strength (Athletics), Dexterity (Acrobatics), (Stealth). When you take the Attack action and attack with a whip, you can use a bonus action to try to shove a creature within your whip reach. This way youre not choosing between flavor and damage, youre choosing between damage and crowd control. Design Notes: Theres a bit of confusion over the spear in the official rules for me. Prerequisites: Wisdom 13 or Higher. Each feat offers a way to become better at something or to gain a whole new ability. Another house rule of mine that affects PAM is that opportunity attacks provoke opportunity attacks from other hostile creatures within reach. I was really pleased with my creation, but the response so far has been underwhelming. By taking the Charger Feat and casting Haste, a wizard can Dash, use a bonus action to attack, and then take a second action. Ive been thinking that since most combats only last a couple of rounds, and typically parties are able to rest between combats, that two superiority dice makes this feat a bit too strong, and compromises The Battle Master a bit too much. If you have no levels in monk, your ki points will . Whip Trick Master (5e Feat) Whip Trick Master Prerequisites: Proficiency with whips You have explored and practiced the many possibilities of the versatile whip. FrogReaver As long as i get to be the frog Jul 21, 2019 #5 Blue said: Fencing Master Oooh, I havent heard of the Duelist subclass, and I cant find it online. That being said, youll need to use an action, a bonus action, and make 2 successful Strength (Athletics) checks to pull it off. Then reduce the number of maneuver to dice to 1. not reliant on rolling a 19 or 20 etc.). I mean, its canon, I couldnt resist. Just making one attack with the weapon seems enough. There are plenty of feats which support different weapon classes based on their properties. Anyhow I have actually playtested this rule a lot, as it was a property I gave to all bludgeoning weapons in my Dragon Heist campaign, and it worked really well. If you take the feat Spell Sniper you can use the melee cantrips with the whip as well. Mending PHB: Too situational. Because of this Ghost Riders Chain deals 1d6 bludgeoning damage instead of 1d4 like the rest of the whips. Check with your DM to see if what you find here is a good fit for your table if you are going to be using . Instead youve got a deadly combo now, by picking both feats! I still don't think it would be on the power level of GWM or polearm master, but it would be viable by default and good with the feat instead of bad without and only viable with the feat. This wiki hosts DND 5e content that is setting-specific, play-test content, or unofficial 'homebrew' content. Does he make a contested check against mine? You can skip right ahead to the following feats: Axe Master Bludgeoning Master Fencing Master Flail Master Knife Thrower Morningstar Master Short Blades Master and meets the demand of the majority of 5e players and DMs, without forcing anyone to rethink the game. Prerequisite: 5th level As a bonus action, you can surround yourself with a magical aura that looks like buzzing flies. It's exceptionally strong on monks, but at the same time monk is an incredibly weak class already so it's balanced. I am thinking Fighter 2 or 3 / Death Cleric X might be a fun whip user. If I were to give this feat a tiny lift, I would impose disadvantage on the saving throw against the effects of Menacing Attack made by a Morningstar Master. When you have advantage on an attack roll, or you move at least 20 feet in a straight line before making your attack, and you hit, then you roll an additional die, equal to the weapons usual damage die, when determining the attacks damage. When you attack with a dagger or shortsword, you gain the following benefits: *Plus Acrobatic Attack, Acrobatic Defense, Blinding Strike, Combination Attack, Defensive Feint, Disabling Strike and Preemptive Strike from these homebrew Battle Master maneuvers. of movement while imposing therestrained condition on an enemy that they could still hit with a one-handed weapon. the third bullet kinda stacks with the second which is not common in other feats like GWM. July 13th, 2020. Polearm Master, both pre and post errata, includes the quarterstaff which can be wielded one handed. You gain one superiority dice to fuel your known maneuvers, which is a d6. im actually playing a dullahan arcane trickster rouge in a game and harassing the battle field with a whip and spells is a pretty big theme of their kit so our next lv up im definitionally gonna toss this at our dm. I like the idea of having a grapple check restraina creature and it makes sense thematically if youre able to wrap your whip around the creature. rev2023.3.3.43278. On a successful melee spell attack, the tentacle deals 1d6 cold damage and, if the target of Large size or smaller, it gains the grappled condition until the beginning of your . Once the creature has been grabbed, you can move in a direction opposite it and drag it with you at half your speed unless it is two or more sizes smaller. Feats are little add ons that add curated complexity to a narrow niche within the game, and we can usually trust the player with the feat to deal with them, meaning the rules burden for the rest of the gaming table is very light indeed. Lots of great ideas. Copyright 2023 | MH Magazine WordPress Theme by MH Themes, Product Review: Yeti X World of Warcraft Edition, Kobold Fight Club: Balanced Encounters on the Fly, Making Custom Monsters Using D&D Monster Maker, Great Weapon Master and Sharpshooter 5e Calculator, D&D 5e Character Build: Swashbuckler Rogue, RPG Math: Calculating the Average Dice Roll. I was hesitant to include greatsword in this feat, as the arguably overpowered Great Weapon Master feat already exists, but since I included greataxe in my Axe Master feat, and the maul in the Bludgeoning Master feat I figured it was only fair. Ive dreamed up my own versions of the the UA weapon feats but they arent quite ready to be used in game yet. When I came upon the solution I knew it was right (It was originally once per round, but after a suggestion in the comments section I amended to once per attack action, to fit in with action surge). Vampire Killer is unique in that its a whip but has the head of a flail or mace attached to its end. If we think about what a weapon master can do in combat with their chosen tool, then we start to think about the tricks and stunts already covered by the Battle Master archetypes maneuvers. Many thanks to the Wuhan Food Market Sanitation & Standards Office for these fun, financially crippling times!). Design Notes: At first glance this might seem a little overpowered, but then if we consider that Polearm Master feat allows you to attack with 1d10 (main attack) + 1d4 (bonus attack), at 10 feet range, adding your Strength bonus to both, AND get opportunity attacks on those entering your reach, I think this feat falls just short of that. Oh, and the best part of the weapon is the fact that you can castDisintegrate. You gain two superiority dice, which are d6s. Hexadin should be fun, but a straight rogue would also be fun. Naturally speaking, it must be a powerful item hence the +2 bonus to attack and damage. Who will be brave enough to disarm this labyrinth, unravel the Orders secrets, and confront the potentially deranged archmage? I like craft beer, vintage clothes, street festivals and Dungeons & Dragons. Didn't think of Hunters Mark, I'll look into that as well. While you are wielding a glaive, halberd, pike, quarterstaff, or spear with both hands, other creatures provoke an opportunity attack from you when they enter your reach with that weapon as long as they dont weild polearms or have the same reach as you. Taking a look at the whips mechanics we can clearly see that theres a niche carved out for the whip. Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site. The failure of my new weapon properties to excite the D&D masses left with me a problem, as I still want my weapon choice to mean something it drives me a little crazy that wielding a mace in Dungeons & Dragons is almost identical to wielding a quarterstaff, shortsword, scimitar or spear. You gain the following benefits: Increase your Dexterity score by 1, to a maximum of 20. +1 Whip Master Feat (5e) Whip Master Once per turn, one of your attacks with a whip can deal an extra 1d4 damage to a target on a hit. -Disarm: Succeeds, player retrieves item Of course if you play max. This feat will also allow you to make use of your bonus action by attacking with a second hand crossbow, if you feel so inclined. Hi guys, Ive recently crafted 9 new weapon feats for 5e D&D, to fill in the gaps left by Crossbow Expert, Defensive Duellist, Great Weapon Master, Polearm Master and Sharp Shooter. All bullets stacks. First of all, whips arent light weapons. Illusion cantrip. How do I convince them to let . Name Ability Prerequisite. Anyway, I'm already working on a new version that doesn't use the word "shove" and instead works with the idea of a Special Attack, just like the text about "Shoving a Creature" and "Grappling" do . Whips being practically useless in their current state! But since the whip is pretty weak on its own, Id say it is balanced. Castlevania's Simon Belmont is an iconic protagonist who can be turned into a versatile slayer of the undead using Dungeons & Dragons' rules. I think the easiest way to reflect that is via an extended critical range especially as who doesnt love an extended critical range? The Morningstar feat looks to me like good place for the war pick to me as well. This way you essentially get a +2 weapon with a small, flavorful perk. You will be also able to sort the list as you want. I want to create a ranger who collects people (alive at this stage of her apprenticeship) so I thought whips could be quite a fun way to do this. I am thinking Halfling (because it is my favorite race) Fighter 3 (Battlemaster) for all the trick shots as a base. A melee weapon is used to attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance. This feat also assumes that you can make a bonus action attack with a second weapon, as per the rules of two-handed fighting, while for rogues who want to be sure of getting their Sneak Attack damage you might want to check out the Aim feature that came out in Unearthed Arcana a while back. You gain 1 superiority die (1d6) to perform these maneuvers, which you regain at the end of a short or long rest. Thorn Whip 5E is exclusively a Druid spell, so all Druids have the ability to cast it, as well as anybody who has access to their spell list through the feat Magic Initiate. Feats. Role-playing Games Stack Exchange is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing games. Yet, so many rogues already use bows or crossbows which gives them even more distance between the enemy compared to a whip. I'm already working on a new version very similar to the one you suggested! Here's a really silly idea: vuman Hexblade 1 / Lore Bard 5 / Arcane Trickster X, starting with Spell Sniper, Reach Booming Blade shenanigans, and plenty of wrathful smites from Hexblade with bard slots, using cutting words on their checks to break it.